Monday, March 23, 2015

Battlefield Hardline – Review – PCLab.pl



You investigator …

The game Battlefield Hardline the player takes the role of the Cuban Nick Mendoza. This investigator from Miami, and its main task is to get together with a partner Dao Minh Khai to the rulers of the drug underworld. Two policemen starts from the lowest level, street vendors, according to the principle of “the ball of thread to”. But the action quickly gaining momentum: it turns out that the situation in Miami is highly confusing, and the story also scroll bad cops. The whole story is presented in the form of episodes, which is a total of ten. Completion of the average level of difficulty is a matter of one evening, just a few hours. There is nothing surprising in this mode: single player game is mainly in order to read it with new elements of mechanics, weapons, and gadgets. The story is straight out of the series Miami Vice , which in itself can be an advantage for many, but it is also the second floor, is worse.

Battlefield: Hardline – test CPU and graphics card

Battlefield: Hardline

Topic feature is painfully predictable and linear. It is easy to predict what’s going to happen. What’s more, very quickly is shown enemy number one, and the whole game comes down to the fact that in the end choose him to four letters. There are hackneyed schemes: theme of revenge, betrayal, reconciliation with the enemy, a clear distinction between legitimate and corrupt like. In the plot of Hardline there is literally nothing new. It does not have that much exaggeration and heroism at the fourth Battlefieldzie , is not as dark as in the Trinity. Military climate in the Hardline is not used, instead, is the solid portion of the detective action, seasoned with a decent portion of the shoot at everything that moves, even if the enemy is less than in the previous parts of the series. Heroes can arouse sympathy, though Mendoza is straightforward to depth, to a fault lawful and, consequently, the least interesting of all. Lacks dimensionality; you do not need to watch the end of the spacer film without much difficulty to deduce what this will do, it will do. There are also sentimental moments: talking about dead parents, a hard childhood, growing up in the slums, fathers engaged in torture and other tricks to make real background of the particular form – motives that are behind the choice of occupation investigating officer. There were also typical of the individual species being at odds with the law, but standing on the side of good, there is even articulate a hacker. Sami probably admit that this is not a particularly original company? And so forth, but the story of a sip without popitki, because it is very easy to digest. Despite all the platitudes and stretch ideas sit down and play until the end credits. Maybe part of it is because the player knows exactly when the fun is over …

 Battlefield: Hardline

The game is the same, which are based on the earlier part of the series: exterminating everything that moves. However, this time the soldiers take place local thugs, members of the cartels and hired bodyguards, and in the later parts of the game – the police. Mendoza, as befits an investigating officer, has had a right. One of the new mechanism is a magic button that makes it pulls a badge and thus requires delikwentom surrender. In practice, the way it works is that you have to sneak up to them, then the result is the best: politely put the gun on the ground, and the player may take a ringing one after the other. Badge running on up to three thugs. Handcuffed done automatically Mendoza individual knocks on the floor, bend his arms and doing his. However, not to be too easy, the enemies quickly start to get nervous, which symbolize the stripes on them. When you turn red, and finally reach for his gun criminals, regardless of the badge. The player must therefore observe them and excel in the increasingly tense. From the beginning of this mechanism seemed like a nice, but quickly commonplace, definitely preferred the traditional exchange of fire. On the other hand, for overpowering the enemy according to the canons of the law is given the experience, and it unlocks higher and higher rank, and binds to, and how, with richer arsenal.

In addition, before each mission are checked, including several data thugs, for whose capture is the reward, but it’s just experience. It’s something more for those who delight in the transition game one hundred percent. Those criminals can just kill him, but the point is that their clenching or simply overpower one of several available blunt weapon. They just lie down, but still breathing. What’s more, the game tells Mendoza is clearly the position of wanted criminals. With the help of a scanner comes to him, by which he means the position of the delinquents, can eavesdrop on their conversations and so on. In addition, their symbols are highlighted, making it easy to track them, and they are duly marked key. From the scanner often use, but in most situations you may opt out and simply eliminate all just to be sure. All in all it is good that there is such a device, but I’m glad that the game does not enforce the use of it. The scanner is also used for occasional testing of evidence at the crime scene, or to seek to a nearby safe cipher, which is usually automatically pushes the story further. Those who would like to complete one hundred percent fun, will also have to look for the file and scan them, but I noticed when the player is in the vicinity of these items, you can hear the vibration, every little bit helps the case.

Missions in the campaign are varied. Most often need someone to steal some incriminating evidence to catch someone escape someone to hack into someone etc. In short: standard. The place of action are also diverse: from the marshes to the skyscrapers, shopping malls during the hurricane, garages, where the production of drugs, or residences multimillionaires. There’s even an abandoned nuclear silo. A lot of this, even if this is already somewhere once could see.

The missions are very linear; you can see that the Hardline built on the storytelling, rather than allowing the player to do what he pleases, but getting to the place where a small area there are several paths to choose from, and it’s good. For example, a garage full of thugs packing drugs for cars can get three entrances. Map clearly shows room for maneuver, and the designated border crossing results in a deduction of ten seconds down – so it is time to return to the place of action.

Battlefield vehicles standing, but in this respect Hardline is extremely poor. Yes, get the chase, when the player leads a fast car, or sitting in the passenger seat, shooting at another, but it is very short episodes in which there is no way to deviate from the designated path. Yes, there is an episode where you can revel at the controls of a tank, but it takes maybe three minutes. Although in the Hardline is missing war machines, so it does not hurt much, mainly due to a completely different climate. Everyone let alone evaluate, whether it’s good or bad.

The fight in the “campaign” is not a challenge. It is true that the opponents are able to hide behind obstacles occur from different parts of the player and extremely accurately throw in his direction Molotov cocktails, but in a few repetitive situations show that they are abysmally stupid. Examples? The player sometimes has to creep and eliminate enemies quietly so as not to initiate an alarm. It helps him in this handy map that shows the angle of view, and the degree of nervousness thugs. Mendoza may distract them: throw a stone in a concrete way. Then there is overhead mark, suggesting that they are curious. Where you need to go like lambs to the slaughter, one behind the other, ignoring the fact that their body is bloody buddy next door. When a player is too loud, react: come up to where the sound came, and examine them. Often line up in single file all, not at all having secured backs, etc. Sometimes not even hide, they just run and shoot, ignoring the guards along the way.

Higher levels of difficulty is more damage – and so. But because enemies always spawn in exactly the same places … well, after several attempts, each can deal with even the seemingly impossible task.

In summary, the single-player game is full of clichés, short, linear and shallow . You can see that was created hastily to just be. The story does not replace everything …

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