Tuesday, September 1, 2015

Markus “Notch” Persson about loneliness and suffering from $ 2.5 billion to account – Money.pl

2015-08-31 13:33

 Markus & quot; Notch & quot; Persson about loneliness and suffering from $    2.5 billion to account

[Photo: 2 Player Productions]

Author: DG

Markus “Notch” Persson, the creator of the hit game “Minecraft” has already released 2.5 billion dollars . He owns a luxury villa in Beverly Hills. Until the end of life does not have to work. Does he have reason to be sad? As it turns out – yes. Disappointment your life expressed in a series of tweets.

The problem with having everything is that there is no reason to try and contact with other people becomes impossible due inequality – wrote in last weekend on Twitter 36-year-old Persson.

Even six years ago he was just another fan of games and software developer in his spare time developing its promising project. The game “Minecraft” already in its early version was different from anything done in the world of electronic entertainment giants both major and independent creators. Notch put the game primarily on freedom and openness, which allows anyone to be there to express in their own way.

Hit born from thinking outside the box

Twóca “Minecraft” is not seen on market trends did not copy the achievements the largest producers, but instead has found its own niche. Thanks to this game could have rudimentary, very schematic graphics, possible to create by one person – the most important thing was it not binding, and the original idea for the game. Players, instead of filling there any pre-defined objectives or to explore written by the creators of history, got a bit of a randomly generated world, simple tools and the ability to use them in different ways. Developer prepared an additional mode of “survival” in which night you had to defend yourself against zaludniającymi world of monsters.

When 17 May 2009, the publicly available was the first alpha version of the game, few people imagined how great it will prove a hit . Initially, only the interest aroused the greatest enthusiasts of this new and unusual. From month to month, however, was about her getting louder, making it even before the official release in November 2011, had more than one million dedicated users (this barrier has already exceeded in January 2011 in beta).

However, a great and original idea a game that meets the demand, which others do not even know that it exists, is not the only reason for the success notch. The second was an extremely good business sense. His game, even in its earliest versions, not making it for free. Instead, for access to Alpha ordered to pay, promising further updates and the fact that the buyer before ultimately pay less. Thanks very early began to “Minecrafcie” earn and able to devote himself exclusively to him. Already in April 2011, more than half a year before the official release of the full game, the revenue from it exceeded $ 33 million.

An independent hit big business

I spend my time in Ibiza with a group of friends, partying with celebrities, I can do whatever I want, but never in my life have I felt more isolated from other .

Persson, who in the meantime earned money for his own company – Mojang – did not slow the pace. Also, thanks to the rise and the employment of additional developers already in 2012 managed to release version of “Minecraft” designed for the Xbox 360. The game was previously available only on computers, which significantly limited the circle of its potential recipients – in the West playing on consoles is much more popular. It could therefore be assumed that after the release of the production on the Microsoft platform, its popularity soar even higher.

I were guesses right. The production costs of this version of the game turned Mojangowi already in the first day after the release of the Xbox Live store. Even after a week the number of sold copies of “Minecraft” on Xbox 360 exceeded one million. Throughout 2,012 years it was the most purchased production on a digital platform from Microsoft. Even before its end has sold a total of 4.48 million copies, and in April 2014 the figure was 12 million.

No wonder, then, that after the colossal success of the games notch on the Xbox 360 title very interested in Microsoft. 15 September 2014 the Redmond giant announced that it has entered into an agreement with Persson. Swede sold his company, along with all the rights to “Minecraft” for $ 2.5 billion.

Loneliness billionaire

Being in Sweden just sit and looking at his reflection in the monitor waiting until my friends, who all have families and jobs, they will have little time to waste a go with me. I met a great girl, but she is afraid of me and my lifestyle and decided instead to associate with someone normal, .

In December 2014 years Notch paid $ 70 million for a villa in Beverly Hills. According to the commonly repeated rumors in the bidding for her pierced Beyonce and Jay Z never before, no one had paid so much money for House in that area.

Her freshly baked buyer, as he admits – introvert, having problems with making contacts – quickly commended the home network throwing a series of images. One of them was missing – people.

Can you have too much?

People who have achieved sudden success tell me that this is normal and pass. Good to know! Well, I’m going to take a shower .

Swede after a series of comments and votes both support and a big surprise his situation, he explained that all his statements took from engulfing him, a very real sense of sadness. He also added that the mere expulsion of themselves and see that he is not alone, he really helped.

Ultimately, however, all indications are that Notch, instead of running business and manage capital, I would prefer to still make games in the comfort of your office or room. But since “Minecraft” he could not have created anything interesting.

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